

Unlike more modern games, there were no restrictions on what types of moves could be performed by different sizes of wrestlers, so a light-heavyweight could easily perform a Power Bomb on a heavyweight (assuming the heavyweight was sufficiently weakened). a Cross-Body Plancha), and many, many more. The amount of moves available to choose from are extensive, and include not only dozens of strike attacks, grapples, running attacks, and diving attacks, but also multiple special grapples from the top rope (including several variations of the Superplex), a wide variety of attacks from inside the ring to the outside (i.e. The player can choose the CAW’s appearance, outfit, stats (distributed from a fixed number of stat points, with more stat points available if the single-player Championship “Quest” modes have been completed), and move set.

SFPWXP was among the first wrestling games to feature an in-depth create-a-wrestler (hereafter CAW) program, with a capability of storing up to eighty CAWs on one cartridge. The opponent must be weakened before the medium or strong attacks are possible, otherwise they are automatically reversed. The player with the better timing is the one who gets to execute their attack. SFPWXP uses a fairly unforgiving timing-based system for grappling (unlike other more button-mash friendly wrestling games), where the player must press the button for the grapple they want (weak, medium, or strong) at the exact moment the two wrestlers put their arms together for a collar-and-elbow tie-up. SFPWXP contains an exhibition mode, singles and tag team Championship “Quests,” a 4-Man Battle Royale, and an elimination tournament. Instead, the game focuses on the more technical aspects of wrestling, including a very deep roster of suplexes and submission holds. Unlike the typical western wrestling games, SFPWXP does not feature “sports entertainment” trappings such as cage matches, ladder matches, folding chairs, breakaway tables, or any strong personality elements for the individual characters (with the exception of taunts). following through the use of emulators, including fan-made translation patches to change Japanese text to English and convert the fake names of the wrestlers into their actual names. The game features more than 80 wrestlers, most of whom are based on real personalities from Hulk Hogan to Ken Shamrock, but with the names changed to avoid copyright infringement. X Premium was the eighth and final Fire Pro Wrestling game for the Super Famicom. Super Fire Pro Wrestling X Premium is a revamped version of the 1995 game Super Fire Pro Wrestling X, with new characters and features.


Super Fire Pro Wrestling X Premium (hereafter SFPWXP) is a technically-focused wrestling game released for the Super Famicom in 1996 in Japan.
