

Thats with the latest Sierra & Nvidia Webdriver with a GTX 970 as per my previous posts. And I have no text cursor when I click on, for example, inspector value boxes to change them. The editor is very stable for me in metal mode now I've upgraded to Sierra, although so far two things seem fairly consistently broken for me in the editor in this mode - the color picker is broken and only shows grey, and various things (eg materials, lights, ambient light settings) that make use of it seem to default to using a rather red colour. And a version that renders meshes instead of points using DrawMeshInstancedIndirect (based on example code in the 5.6b manual). And a version of the particles that uses the fluid sim to control their velocity. And the worlds most basic compute-shader based particle system which I wrote myself. Please also see this video about the Product Manager. And my modified version of his work that uses 3d textures instead of compute buffers. Installing EZdrummer 2 (Mac) With the release of the Toontrack Product Manager we now recommend that you use the Product Manager application to download and install EZdrummer on your computer. And a similar fluid simulation that scrawk posted to his now sadly defunct blog some years ago. So far I got Fluidity (from the asset store) working with just some minimal changes to non-compute shaders (change pragma target 5.0 to 4.5). Ah I'm having so much fun with this - I've always sung the praises of Unity for planning to make compute shaders work well beyond their HLSL DX11 origins and now its arrived for metal they have not disappointed - excellent work!
